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    Gear VR support?

    We used to have a Gear VR card on Trello that was marked "complete", and it looks like we have a new one added December 4.

    Is there any support for this device in 4.6? The new card implies we won't get any support till 4.7.

    Will support be coming to a fork such as the following before getting official support?
    https://github.com/Oculus-VR/UnrealEngine

    About to have the device in-hand and would love to feed it some UE4 goodness!

    #2
    I was curious about this myself. My Gear VR arrived yesterday and I am eager to start developing. I've thought about starting an Android project and then trying to port it over when 4.7 releases. I'm not sure how well that would migrate, even though Gear VR is running on Android. I assume it's probably just best to wait.

    Anyone at Epic get their Gear VR yesterday?
    Klepto - Burglary Simulator

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      #3
      I remember Carmack tweeting in November that UE4 took its first breath on Gear VR. He has seemingly removed the tweet later on.

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        #4
        Yeah, I saw that too. It seems that he has a history of tweeting things before he's supposed to because that has happened a couple of times.

        Hopefully we will either see a fork like the early DK2 support or a preview build with the mobile SDK integrated. I just hope there's no major issues impacting integration.
        Klepto - Burglary Simulator

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          #5
          Does anyone have an idea of the process of packaging out to gear vr. I want to be as read up on the process as possible while I wait for the preview build.

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            #6
            I would suggest downloading the SDK from Oculus. It contains a lot of great documentation including packaging / approval process.
            Klepto - Burglary Simulator

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              #7
              Thanks I'm reading through that now. Do you think we also have to wait for Oculus to come out with their UE4 mobile integration like they have for Unity?

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                #8
                We're happy to announce that we have support for GearVR coming officially in 4.7. We developed it during 4.6, but we were using a custom build of the Gear VR SDK that had some tweaks we needed in order to cleanly integrate.

                Packaging for Gear VR goes through our standard Android packaging path.

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                  #9
                  Originally posted by Nick Whiting View Post
                  We're happy to announce that we have support for GearVR coming officially in 4.7..
                  Great to hear! Does this include Samsung Gamepad support? I noticed today that I can't get the gamepad to register in UE4 on PC because it isn't an Xinput device. I assume the Gear VR SDK helps in this regard.

                  Also, it would be awesome to know if Gear VR support is going to sneak its way into some of the preview builds that were talked about last livestream.

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                    #10
                    Originally posted by Nick Whiting View Post
                    We're happy to announce that we have support for GearVR coming officially in 4.7. We developed it during 4.6, but we were using a custom build of the Gear VR SDK that had some tweaks we needed in order to cleanly integrate.

                    Packaging for Gear VR goes through our standard Android packaging path.
                    Awesome!
                    Is there any chance that the current 4.7 github build contains the Gear VR-support today?..

                    Br,
                    Inx

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                      #11
                      The first 4.7 preview build is available. I'm downloading it now. However, I didn't see any mention of the Oculus Mobile SDK so don't get too excited just yet.
                      Klepto - Burglary Simulator

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                        #12
                        Any word yet on Gear VR? Also has anybody found where to download the Android SDK mentioned in the documentation? https://docs.unrealengine.com/latest...ted/index.html

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                          #13
                          It looks like the free version of Unity now supports Oculus Rift and Gear VR development. I'm still holding out for UE4 support but it's nice to know the option is available without the 12 month commitment to Unity Pro and Android Pro subscriptions.

                          https://forums.oculus.com/viewtopic.php?f=67&t=18427
                          Klepto - Burglary Simulator

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                            #14
                            Would love to see this also

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                              #15
                              Will Google Cardboard support will be coming as a part of the 4.7 update with Gear VR?

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