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Gear VR support?

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    hi all, i tried the youtube tutorial and used the advance vehicle template, the split screen renders correctly but the game does not track the head movement and rotate the camera accordingly. I used the same method on the flying template and my own game but the splitscreen only renders on the left side and the right side it renders my ui. Is there any setting i need to make on the camera for the vr to work properly? The first person template works fine but the first person template words only renders on the right side.

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      Hi everyone!
      So I have got my project running on the Gear with a DS4 controller! So happy!

      Now I have totally nerfed the game in order to get some more FPS. But even with basically nothing running on event tick, loads of post-processing turned off or down, screen percentage reduced and no AA I still cant get any good frame rate unless I am stood still, then everything is perfect (which is no good for this game).

      As a test I created the FPS template and did nothing except for increase the walk speed. This is basically giving me the same results as my game. Really low frame rate.

      Has anyone managed to get a moving character with good frame-rate yet?

      I also have another issue where some reflections are not shown properly in the left eye has anyone else had anything similar?
      Build with latest 4.7.
      Hyper Thetical Games: Website|Twitter|Facebook|Instagram
      VR-Battle Racing arena game (Unreal forum thread) CentraSphere

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        I am using 4.8 from github and s6 GearVR. Both views are squashed into the left eye with right eye being black. Please help

        Check out my discord -> https://discord.gg/kQdVwJ3

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          Just a little update! I have actually got the game running really smooth on the GearVR with Galaxy S6. Current build is on 4.7. Got AA on there and everything!

          The main isssue I had was materials (And a little post processing).

          Make sure materials are set to unlit rather than lit.

          Can not believe how well it runs now. So HAPPY!
          Hyper Thetical Games: Website|Twitter|Facebook|Instagram
          VR-Battle Racing arena game (Unreal forum thread) CentraSphere

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            @BlackRang666: Same issue here! Creating a new c++ project worked though. Are you using a blueprint project?

            Edit: ok, found in another thread that this seems to be linked to mobile HDR, disabling it should fix the problem.
            Last edited by devel.bmad; 06-15-2015, 06:36 PM.

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              Hi Luis, i am on a Mac/Unreal 4.9.2 set up and there is no build/android/java/asset/ directory,only engine, with nonoe of these other options available.. Im wondering if there is somewhere it can be placed? Thanks so much, really struggling with mac/ pc information.. thanks ell

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                Originally posted by Ellieh View Post
                Hi Luis, i am on a Mac/Unreal 4.9.2 set up and there is no build/android/java/asset/ directory,only engine, with nonoe of these other options available.. Im wondering if there is somewhere it can be placed? Thanks so much, really struggling with mac/ pc information.. thanks ell
                You need to create that folder yourself where the OSIG file is placed - without doing that your app will goto Oculus home after inserting in the tray
                Headgear - VR/AR solutions

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