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How do I deploy a VR Package to my PC?

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  • replied
    when you package for windows it asks for a folder. Choose a folder and you will find your game there. Getting it on your Oculus library and Quest might be a bigger show though.

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  • replied
    Hmm.. okay... so I am going to create a package.
    But how can I run this package and run the game?

    When I go to my Oculus Dashboard, I can select games from the Library.
    But how can I get my game to the library?

    I can't find any tutorial or any guide that shows that process.

    All I want to do.
    I package the Game --> select a folder... but what folder?

    And once I have my Quest 2 with the link cable connected... how can I find and launch my game?

    Thanks for any little help,
    appreciate it!

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  • replied
    - The same way as you'd package a traditional 3D project: File > Package Project > Windows > Windows (64-bit). Just make sure you have 'Start in VR' checked in Project > Description or use the 'Enable HMD' node in your game mode or player controller or something.

    - Anywhere convenient, such as the desktop.

    - See above Youll have to be aware of scalability settings, lightmass settings, post-processing settings, and some other notable settings (Anti-aliasing, Mobile HDR and Forward Rendering to name a few) to maintain performance and compatibility, but in general, the process is similar to regular UE4 projects.

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  • started a topic [OCULUS] How do I deploy a VR Package to my PC?

    How do I deploy a VR Package to my PC?

    Unreal VR Template Project
    • How can I deploy that project to my PC when I want to use it for example with the Oculus Rift?
    • Where to save the file on the PC?
    • What are the steps?

    Thank you so much!