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Collab Viewer Template UE 4.25.3 ERROR BP_VRPawn

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    Collab Viewer Template UE 4.25.3 ERROR BP_VRPawn

    Hello. I'm using UE4. 25. 3 and running VR Collab Viewer Template. After I run the simulation in VR and exit it, a lot of errors appear on BP_VRPawn. The project is compiled, but with a lot of yellow warnings. However, I did not edit the template. I fear that these errors may cause the project to crash in the future. I use Oculus Rift S.

    Tell me, please, someone faced such a problem and is there a solution? I would appreciate it!

    Code:
    Server logged in
    Play in editor total start time 0,219 seconds.
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue". Blueprint: BP_VRPawn Function: Get Start End Trace Graph: GetStartEndTrace Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Get Current Controller Graph: GetCurrentController Node: Return Node
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCurrentController_ReturnValue_1". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Update Laser Event
    Blueprint Runtime Error: "Accessed None trying to read property LeftController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set LHand_Transform
    Blueprint Runtime Error: "Accessed None trying to read property RightController". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform
    Blueprint Runtime Error: "Accessed None". Blueprint: BP_VRPawn Function: Execute Ubergraph BP VRPawn Graph: EventGraph Node: Set RHand_Transform




    #2
    Same problem for me
    Philippe

    Comment


      #3
      It looks like there is a GetCurrentController function, of wich the output is used without checking if it’s valid. Adding an IsValid node there might resolve the errors thrown.

      Comment


        #4
        Could you tell us exactly where to add the "is Valid" function and how to connect it to existing nodes? Thank you in advance!

        Comment


          #5
          Originally posted by 3ddao View Post
          Could you tell us exactly where to add the "is Valid" function and how to connect it to existing nodes? Thank you in advance!
          I checked out the blueprints for the collab viewer, and it looks like there's a lot of stuff not working in 4.25, I personally had it working in 4.24, so maybe downgrading to that version may resolve the issue, yet I know that's not a real solution... It looks like there's something wrong with the moment the VR pawn is spawned, as it does not make the controllers.

          Comment


            #6
            Originally posted by LogierJan View Post

            I checked out the blueprints for the collab viewer, and it looks like there's a lot of stuff not working in 4.25, I personally had it working in 4.24, so maybe downgrading to that version may resolve the issue, yet I know that's not a real solution... It looks like there's something wrong with the moment the VR pawn is spawned, as it does not make the controllers.
            Thank you for participating! After compilation, my project works on Oculus rift s, and I hope it will work on HTS as well.

            Comment

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