Originally posted by Magneto
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If I thought there was an easy fix I would just do it. The way the camera transform relates to the actor is central to this template. This is a bad thing, not just because the camera has some issues (which I didn't manage to detect either because my hardware is different or because I've just become inured to VR sickness), but because it makes the entire template fragile and difficult to change. This is why I am working on a new one. If I do my job correctly, it will work better out of the box and be easier to modify.
I've only just begun working on it again. I feel bad that I've left a less-than-perfect project out there, but I was finishing up school, taking care of a new baby, and starting a new project. My new project has reached a point where I can focus on the pawn; I'm going to take those blueprints related to the pawn and give them away when they're ready. Hopefully that will only take a month or two, but I don't know. It's my number one priority at the moment, but it's possible that my circumstances will change and I'll have to get a real job and stop working on it entirely.
I hope you will be able to work on other aspects of your projects in the mean time.
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