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Capturing and Saving Motion

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    Capturing and Saving Motion

    I'm using a VR Motion Controller to define the location and rotation of a custom scene capture blueprint. I would like to be able to capture this motion data for later playback. Any ideas how I would do that?

    The end goal is to be able to play back the motion at a later time and re-capture the scene.
    Last edited by mpviv; 07-29-2020, 09:39 AM.
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