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UE4.25 Oculus Build, Oculus Link, Hand Tracking and VR Preview

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    UE4.25 Oculus Build, Oculus Link, Hand Tracking and VR Preview

    Does anyone know if its possible to use the Hand Tracking example in VR Preview via the Link Cable?
    Or do is it necessary to build first?

    #2
    I'm curious about this too!

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      #3
      Let the Quest enter the Link mode and VR preview directly in UE4. This way is no problem.

      My problem is that this method does not work in packaged Windows applications. I don't understand what went wrong. If anyone has tried this way, please email me, thanks.

      zhangypcn@outlook.com

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        #4
        Originally posted by zhang.dev View Post
        Let the Quest enter the Link mode and VR preview directly in UE4. This way is no problem.

        My problem is that this method does not work in packaged Windows applications. I don't understand what went wrong. If anyone has tried this way, please email me, thanks.

        zhangypcn@outlook.com
        To add: The packaged WindowsNoEditor uses Link, and the hand tracking does not respond.

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          #5
          How do you let the Quest enter Link mode "directly" in UE4?

          Comment


            #6
            Originally posted by noahfreemansf View Post
            How do you let the Quest enter Link mode "directly" in UE4?
            Open Link in Quest device, use VR preview in UE.

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              #7
              That does not work for me using the latest Oculus Quest Build of 4.25.
              What UE version are you using?

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