Hi, has anyone had any luck recreating a fully functional curved UI effect in Unreal? Currently I've got a world-space widget in my blueprint with Geometry Mode set to 'Cylinder' and I've set my "Cylinder Arc Angle" to the desired amount, that all works great. But I haven't been able to update the angle of the arc at runtime. I can get it to change on Begin Play, but no other time. I also can't find much written on the subject. Has anyone had any experiences working with curved widget for VR or some other workaround?