Announcement

Collapse
No announcement yet.

Attach object to HMD?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Attach object to HMD?

    I've played with getting Position/Location of the HMD, but without much luck, does anyone know an easy way of attaching an object to the players head?

    Parenting a mesh only seems to inherit the rotation, and not the tracking position...
    Last edited by thrillhouse900; 09-19-2014, 04:22 PM.

    #2
    I'm not sure if there's an easy way- I've been trying to attach a headlamp to the player character without much luck. Over in the VR Template thread in the Community Content board, mitchemmc suggested the following:
    "I suggest finding the camera managers forward vector and rotating the headlamp to that, an example of that would be in the animation blueprint of the explorationCharacter where I do this to set the pitch and yaw values."
    I've had a look at the template but don't really understand enough about blueprints to be able to figure it out myself.
    Last edited by nicholassinger; 09-19-2014, 06:22 PM.
    Fairytale Suite - Free orchestral music for fantasy settings
    Marathon VR Environments - Simple re-creations of environments from Marathon 1/2

    Comment

    Working...
    X