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StaticMeshComponent falls through the map when I drop it

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    StaticMeshComponent falls through the map when I drop it

    My component keeps falling through the map, everything worked at first but then I accidentally checked a box or something. I turned to simulate physics off so it wouldn't disappear immediately. My current result is that at the start the flashlight is on the table like normal. Then I pick it up and when I set it down or drop it, It just disappears. It hasn't happened before. If you can help me that would be great!!
    CP Miner
    Developer of Night
    Works in Python, C#, C++
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