Announcement

Collapse
No announcement yet.

Error installing and crash launching OculusQuest application

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by malcriado View Post
    have you tried reaching UNAmedia here:
    https://forums.unrealengine.com/unre...c-player/page4
    Yes, I have contacted them.
    Adding a CPP class to the project and repackaging it seems to work fine on the OculusQuest device.
    At the moment it seems that the difference is that if the project is a Blueprint type, it does not package the plugin or any of its dependencies well.

    Greetings.

    Leave a comment:


  • replied
    have you tried reaching UNAmedia here:
    https://forums.unrealengine.com/unre...c-player/page4

    Leave a comment:


  • replied
    Originally posted by malcriado View Post
    Helghast, have you tried removing the plugin, and compiling? You can disable it in Edit / Plugins.
    Yes. Disabling the plugin runs perfect.
    But we need the plugin for our project. When I cook the project, the plugin is not packaged, and app crashed.

    We are using a 100% Blueprint type project.
    Maybe it has to be code type.

    Greetings.

    Leave a comment:


  • replied
    Helghast, have you tried removing the plugin, and compiling? You can disable it in Edit / Plugins.

    Leave a comment:


  • replied
    Originally posted by FunAndFriendly View Post
    Hi Helghast, I've build and deployed simple games to Quest, but I'm no expert.

    In my case, I remember File -> Package -> Android (ASTC) and the .bat file "worked". I remember running it twice. Once to clear the "Launch -> Quest" version.

    The "Failed to stat" error means adb can't find the file. I didn't have to used adb directly.
    Hey thanks FunAndFriendly.

    But when launching it on the device the application crashes.
    We are using a StereoPanoramic plugin, and it doesn't seem to package it. This is the log error:

    Code:
    03-25 19:20:30.241 11033 11053 D UE4     : LogPluginManager: Error: Unable to load plugin 'StereoPanoramicPlayer'. Aborting.
    03-25 19:20:30.245 11033 11053 D UE4     : Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 463]
    03-25 19:20:30.245 11033 11053 D UE4     : Engine Preinit Failed
    03-25 19:20:30.246 11033 11053 D UE4     : Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 463]
    03-25 19:20:30.246 11033 11053 D UE4     : Engine Preinit Failed
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: === Critical error: ===
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error:
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 463]
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: Engine Preinit Failed
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000CD65B54C libUE4.so(0x000000000880954C)!void FDebug::CheckVerifyFailed<char16_t [22]>(char const*, char const*, int, char16_t const (&) [22])  []
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000C85CDECC libUE4.so(0x000000000377BECC)!AndroidMain(android_app*)  []
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000C85DF1FC libUE4.so(0x000000000378D1FC)!android_main()  []
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000C86095C8 libUE4.so(0x00000000037B75C8)![Unknown]()  []
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000ED63BD84 libc.so(0x0000000000047D84)![Unknown]()  []
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000ED60E036 libc.so(0x000000000001A036)![Unknown]()  []
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error:
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error:
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error:
    03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error:
    03-25 19:20:30.278 11033 11053 D UE4     : LogAndroid: FAndroidMisc::RequestExit(1)
    03-25 19:20:30.278 11033 11053 I art     : System.exit called, status: 0
    Where is it configured to be packaged?

    Click image for larger version

Name:	packageSettings0.PNG
Views:	242
Size:	96.7 KB
ID:	1739376
    Click image for larger version

Name:	packageSettings1.PNG
Views:	194
Size:	40.2 KB
ID:	1739377

    Greetings.

    Leave a comment:


  • replied
    Hi Helghast, I've build and deployed simple games to Quest, but I'm no expert.

    In my case, I remember File -> Package -> Android (ASTC) and the .bat file "worked". I remember running it twice. Once to clear the "Launch -> Quest" version.

    The "Failed to stat" error means adb can't find the file. I didn't have to used adb directly.

    Leave a comment:


  • replied
    Has this error occurred to anyone?

    Leave a comment:


  • Error installing and crash launching OculusQuest application

    After cooking the UE4 VR template for OculusQuest, trying to install it on the device using the Install_*.bat and launch it doesn't work.
    The OculusQuest device is connected via USB and the "adb devices" command shows it.
    Currently using binary UE4.24.3.
    Attached output messages and images.

     
    Spoiler


     
    Spoiler


    Does anyone have any idea why it throws this error?

    I attach images of Android settings too:

     
    Spoiler


    Greetings.
    Last edited by Helghast; 03-14-2020, 01:58 PM.
Working...
X