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    [OCULUS] Error installing and crash launching OculusQuest application

    After cooking the UE4 VR template for OculusQuest, trying to install it on the device using the Install_*.bat and launch it doesn't work.
    The OculusQuest device is connected via USB and the "adb devices" command shows it.
    Currently using binary UE4.24.3.
    Attached output messages and images.

     
    Spoiler


     
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    Does anyone have any idea why it throws this error?

    I attach images of Android settings too:

     
    Spoiler


    Greetings.
    Last edited by Helghast; 03-14-2020, 01:58 PM.

    #2
    Has this error occurred to anyone?

    Comment


      #3
      Hi Helghast, I've build and deployed simple games to Quest, but I'm no expert.

      In my case, I remember File -> Package -> Android (ASTC) and the .bat file "worked". I remember running it twice. Once to clear the "Launch -> Quest" version.

      The "Failed to stat" error means adb can't find the file. I didn't have to used adb directly.

      Comment


        #4
        Originally posted by FunAndFriendly View Post
        Hi Helghast, I've build and deployed simple games to Quest, but I'm no expert.

        In my case, I remember File -> Package -> Android (ASTC) and the .bat file "worked". I remember running it twice. Once to clear the "Launch -> Quest" version.

        The "Failed to stat" error means adb can't find the file. I didn't have to used adb directly.
        Hey thanks FunAndFriendly.

        But when launching it on the device the application crashes.
        We are using a StereoPanoramic plugin, and it doesn't seem to package it. This is the log error:

        Code:
        03-25 19:20:30.241 11033 11053 D UE4     : LogPluginManager: Error: Unable to load plugin 'StereoPanoramicPlayer'. Aborting.
        03-25 19:20:30.245 11033 11053 D UE4     : Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 463]
        03-25 19:20:30.245 11033 11053 D UE4     : Engine Preinit Failed
        03-25 19:20:30.246 11033 11053 D UE4     : Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 463]
        03-25 19:20:30.246 11033 11053 D UE4     : Engine Preinit Failed
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: === Critical error: ===
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error:
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 463]
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: Engine Preinit Failed
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000CD65B54C libUE4.so(0x000000000880954C)!void FDebug::CheckVerifyFailed<char16_t [22]>(char const*, char const*, int, char16_t const (&) [22])  []
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000C85CDECC libUE4.so(0x000000000377BECC)!AndroidMain(android_app*)  []
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000C85DF1FC libUE4.so(0x000000000378D1FC)!android_main()  []
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000C86095C8 libUE4.so(0x00000000037B75C8)![Unknown]()  []
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000ED63BD84 libc.so(0x0000000000047D84)![Unknown]()  []
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error: [Callstack] 0x00000000ED60E036 libc.so(0x000000000001A036)![Unknown]()  []
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error:
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error:
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error:
        03-25 19:20:30.246 11033 11053 D UE4     : LogAndroid: Error:
        03-25 19:20:30.278 11033 11053 D UE4     : LogAndroid: FAndroidMisc::RequestExit(1)
        03-25 19:20:30.278 11033 11053 I art     : System.exit called, status: 0
        Where is it configured to be packaged?

        Click image for larger version

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        Click image for larger version

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        Greetings.

        Comment


          #5
          Helghast, have you tried removing the plugin, and compiling? You can disable it in Edit / Plugins.
          https://vimeo.com/395997583

          Comment


            #6
            Originally posted by malcriado View Post
            Helghast, have you tried removing the plugin, and compiling? You can disable it in Edit / Plugins.
            Yes. Disabling the plugin runs perfect.
            But we need the plugin for our project. When I cook the project, the plugin is not packaged, and app crashed.

            We are using a 100% Blueprint type project.
            Maybe it has to be code type.

            Greetings.

            Comment


              #7
              have you tried reaching UNAmedia here:
              https://forums.unrealengine.com/unre...c-player/page4
              https://vimeo.com/395997583

              Comment


                #8
                Originally posted by malcriado View Post
                have you tried reaching UNAmedia here:
                https://forums.unrealengine.com/unre...c-player/page4
                Yes, I have contacted them.
                Adding a CPP class to the project and repackaging it seems to work fine on the OculusQuest device.
                At the moment it seems that the difference is that if the project is a Blueprint type, it does not package the plugin or any of its dependencies well.

                Greetings.

                Comment

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