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Oculus-VR/UnrealEngine source on github. Using it? If so, why?

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    Oculus-VR/UnrealEngine source on github. Using it? If so, why?

    Hi, I found this version of the Unreal Engine:

    Which is recommended by Oculus:

    The page talks about special features and supported Engine versions, but then links to itself. It alludes to some example projects which might be interesting.

    Is there a benefit to running this version for development? It's at 4.24.2.

    Hi, the Oculus VR branch of the unreal engine has all the latest features implemented by Oculus which you may not find in the official release you get from Epic's Github or the launcher. Some experimental features lag a few versions behind.

    To give you an example (don't remember the exact versions, it's just an example) Fixed Foveated Rendering which greatly improves rendering performance literally for free, was already available let's say in the 4.19 Oculus branch but made it into Epic's Unreal branch in 4.21. If you were developing a Quest or Go game/application which would benefit from a performance boost you may want to download the Oculus latest branch and either test or develop using that version.

    Another example is the quest hand tracking, somebody was so kind as to make a plugin which only works with Oculus 4.24 Unreal's branch, if you are like me itching to play around with it you definitely want to get Oculus 4.24 branch and develop with it.

    Hope this answer your question.
    DownToCode Website

    VR Debug Plugin - Debug your VR game/application inside VR

    Email Plugin - Send emails from one email address to another.

    FREE VR Content Examples - A bunch of VR examples to get you started and for free.


      Ok, got it. Thank you!