I am developing a project for an oculus quest. I have a problem of poor scene performance. All project settings are made according to the instructions of the developers for the oculus quest in UE4.
engine version - 4.22, 4.23, 4.24
All meshes in the scene in Static mode
Baked lighting: Skylight - Static, Directional Light - Stationary.
Using Forward Rendering
Texture Resolution 256
Resolution of reflection spheres - 128
Maximum Lightmap resolution - 1024
Top view, from afar on the entire interior and all furniture - 72 fps
https://www.dropbox.com/s/otdm6gthqj...hot_7.jpg?dl=0
Top view, close to the entire interior and all furniture - 48 fps
https://www.dropbox.com/s/lyh69xutig...hot_8.jpg?dl=0
View from the 1st person in the corridor - 44 fps
https://www.dropbox.com/s/1cio3i63cg...hot_9.jpg?dl=0
View of the room on the sofa and wardrobe - 35 fps
https://www.dropbox.com/s/pfd00wthcm...ot_10.jpg?dl=0
In the smallest room in the scene, the FPS can vary from 72 (red) to 58 (Green)
https://www.dropbox.com/s/mtoir9recr...ot_11.jpg?dl=0
4 materials were used in this project:
wall
https://www.dropbox.com/s/9kgdkvinie...hot_2.jpg?dl=0
background
https://www.dropbox.com/s/owk3ripldd...hot_3.jpg?dl=0
glass
https://www.dropbox.com/s/m550tefj3a...hot_4.jpg?dl=0
transparent furniture material
https://www.dropbox.com/s/77bn9ijzww...hot_5.jpg?dl=0
The total number of polygons:
https://www.dropbox.com/s/2ofdijyg7a...hot_6.jpg?dl=0
When the scene has FPS = 45, the Stat Unit command gives the following result:
Frame 21 ms
Game 5.5 ms
Draw 16 ms
GPU 20 ms
Mem 461 mb
Draws 429
Prims 632.8 k
"stat gpu", "stat initviews" - https://www.dropbox.com/s/ovrn6r6qoc...09-29.jpg?dl=0
"Shader Complexity" - https://www.dropbox.com/s/uouqzpoc62...20-40.png?dl=0
Project download link - https://www.dropbox.com/s/9sa9pp55ef...R_NEW.rar?dl=0
Please help
engine version - 4.22, 4.23, 4.24
All meshes in the scene in Static mode
Baked lighting: Skylight - Static, Directional Light - Stationary.
Using Forward Rendering
Texture Resolution 256
Resolution of reflection spheres - 128
Maximum Lightmap resolution - 1024
Top view, from afar on the entire interior and all furniture - 72 fps
https://www.dropbox.com/s/otdm6gthqj...hot_7.jpg?dl=0
Top view, close to the entire interior and all furniture - 48 fps
https://www.dropbox.com/s/lyh69xutig...hot_8.jpg?dl=0
View from the 1st person in the corridor - 44 fps
https://www.dropbox.com/s/1cio3i63cg...hot_9.jpg?dl=0
View of the room on the sofa and wardrobe - 35 fps
https://www.dropbox.com/s/pfd00wthcm...ot_10.jpg?dl=0
In the smallest room in the scene, the FPS can vary from 72 (red) to 58 (Green)
https://www.dropbox.com/s/mtoir9recr...ot_11.jpg?dl=0
4 materials were used in this project:
wall
https://www.dropbox.com/s/9kgdkvinie...hot_2.jpg?dl=0
background
https://www.dropbox.com/s/owk3ripldd...hot_3.jpg?dl=0
glass
https://www.dropbox.com/s/m550tefj3a...hot_4.jpg?dl=0
transparent furniture material
https://www.dropbox.com/s/77bn9ijzww...hot_5.jpg?dl=0
The total number of polygons:
https://www.dropbox.com/s/2ofdijyg7a...hot_6.jpg?dl=0
When the scene has FPS = 45, the Stat Unit command gives the following result:
Frame 21 ms
Game 5.5 ms
Draw 16 ms
GPU 20 ms
Mem 461 mb
Draws 429
Prims 632.8 k
"stat gpu", "stat initviews" - https://www.dropbox.com/s/ovrn6r6qoc...09-29.jpg?dl=0
"Shader Complexity" - https://www.dropbox.com/s/uouqzpoc62...20-40.png?dl=0
Project download link - https://www.dropbox.com/s/9sa9pp55ef...R_NEW.rar?dl=0
Please help

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