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MSAA + 3D Widgets = Horrible jagged edges

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    MSAA + 3D Widgets = Horrible jagged edges

    I'm building a VR game for the Quest, and mesh edges look great with 4x MSAA. However, 3d widgets have the worst aliasing ever. There must be a trick to have smooth looking UI, I'm sure I've seen other UE4 games where it looked great but I don't seem to be able to find a way. Anyone know what I'm missing?

    #2
    I figured it out - get the widget render target and put it on a stereo layer

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      #3
      do you mind posting some visuals and how you did the widget?

      I am running into the same issues when it comes to AA. I am getting black artifacts.
      see screenshot below:
      Click image for larger version

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      No matter if I change the MSAA 2x, 4x, 8x

      It's a super simple setup, just with primitive objects and I can't figure out why it's doing it.

      VIDEO EXPLANATION:
      https://youtu.be/U1sdR8S73P4

      Updated Scene File:
      In my latest Project File, I added a rotating head-sculpture. I wanted to see the performance when an object is rotating. As expected, frames drop. For the rotation I am losing about -20 FPS.

      DOWNLOAD PROJECT FILE Unreal 4.24.2:
      https://mega.nz/#!gWJREKYI!XIlBMFzjC...FQJBhPN-RzzBE8

      My Documentation about Debugging and my Developing-Process for the Quest can be found here:
      https://fattybull.com/oculus-quest/

      Sorry for my current mess.. I am planing to structure the post soon, so people can actually follow step by step.

      Another issue I am currently experiencing:
      - the geometry seems to "jump" or it's kinda "jittery"

      and I can't figure out what's causing it, even if I am just using a plane and one cube.

      Curious about your thoughts & ideas.
      Thank you so much for any little hint, I really do appreciate that.

      happy pixeling,
      cheers

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