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Quest: How to create reflective Material?

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    [OCULUS] Quest: How to create reflective Material?

    When using the Standard Material features - I can create with roughness and spec my reflectivity and glossiness of a shader.
    But when using Android Render Preview with ES3.1 - no reflections are visible at all.

    How can you create a reflective Material that is also reflective when using Android ES3.1?

    #2
    For Quest I'm guessing you have Mobile HDR off. From what I've experienced it seems that this makes reflections less effective. I do get some degree of reflection in my Quest projects but it is indeed not as great as in SM5.

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