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VR omnidirectional treadmill with foot trackers

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    VR omnidirectional treadmill with foot trackers

    How do I use foot trackers on an omnidirectional treadmill to create actual foot placement that is 1:1 in relation to the user's body and not the tracked play area?

    As it is, wouldn't UE show me standing in one place with my feet going back and forth like I'm running on ice, but going nowhere?
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