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Gamma: The gamma values are different

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    [OCULUS] Gamma: The gamma values are different

    When using the Unreal Editor, the Gamma values are different once the game was deployed to use the VR for Oculus Quest.

    Are there any generic settings I can change this?
    While it looks right in the Editor - it's to bright and washed out in the VR.

    Thanks a lot!
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