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[AR] Blueprint code for using Unreal Remote 2

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    [AR] Blueprint code for using Unreal Remote 2

    Hello, I've been working on my AR project but it tooks a lot of time when I package the project. I tried to use Unreal Remote 2 in order to run a simulation of the program via my iPhone, but nothing happens. I cannot project the image of my iphone´s camera to the editor on my PC. Does anybody know what should I add on the blueprint code in order to make this work?

    #2
    Did you read somewhere that would be possible? (I mean projecting the image of my iphone´s camera to the editor, any links?)
    I know only about Unreal Remote 2 sending its motion data to the editor, moving the camera live in the editor and the editor streaming back to the device. That does not work with simulate, but Play New Editor Window, as described for the Unreal Remote 2 app.
    Last edited by CosmicLobster; 01-20-2020, 01:57 PM.

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