Apparently Oculus don't allow any SteamVR binaries to the Oculus Store, so I was wondering how to go about removing them from a project?
Would deselecting the SteamVR plugin be a simple way of doing it?
I'm just starting a project so thought I'd look at getting rid of those pesky SteamVR binaries right from the start!
Many thanks in advance for any help!
Edit: I've deselected the SteamVR plugin but I'm getting three load errors whenever I open up my project:
Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by SCS_Node_11
Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_VariableGet_160
Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_CallFunction_1038
Can I just ignore these errors or will I get either problems packaging the project or Oculus having problems with these errors?
Would deselecting the SteamVR plugin be a simple way of doing it?
I'm just starting a project so thought I'd look at getting rid of those pesky SteamVR binaries right from the start!
Many thanks in advance for any help!

Edit: I've deselected the SteamVR plugin but I'm getting three load errors whenever I open up my project:
Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by SCS_Node_11
Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_VariableGet_160
Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_CallFunction_1038
Can I just ignore these errors or will I get either problems packaging the project or Oculus having problems with these errors?
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