I'm trying to get a button widget to pick up detection from my pointer, but in game i am able to see the hit box for my button does not resemble the shape of the sprite(the wedge shape) that is used,
Update: upon further testing it actually seems the shape of the button collision is actually a box shape and this is the shape of the sprite's collision(as can be seen in image below). However, it seems making the sprites collision match the wedge shape doesn't actually affect the button's collision.