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Dynamic objects shadows in Oculus Quest app

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    Dynamic objects shadows in Oculus Quest app

    Hi,
    i'm try to deploy on Oculus Quest the simple VR template.

    I switch every possible combination of lights and shadow (cascade, modulate, dynamic), but i can't make the dynamic box to cast shadows.

    Which are the correct /best way to implement dynamic shadows on the Quest?
    Last edited by Tredigraph; 12-06-2019, 11:10 AM. Reason: Oculus

    #2
    Good question. I have the same task. I managed to cast a shadow (CSM) from a direct light (movable), which only shows in the HMD on certain directions when i look around. very weird. the same effect happens even, when I try this in the Play Mode of the editor (Es 3/Vulkan).
    Maybe someone has ideas...

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      #3
      Same problem here.. I was testing all three Light Types on the Directional Light: Static, Stationary and Moveable.
      Non of them works when deploying to the Quest. It's really odd. I am assuming it's a bug. I turned off Vulkan at all.

      Maybe someone else had some success and want to share?

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