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Deferred Decal doesn't show on Oculus Quest

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    Deferred Decal doesn't show on Oculus Quest

    I have a scene with a deferred decal. I have static lights and have therefore activated DBuffer on the decal material.
    The decal is shown in the editor, but when I export to the Oculus Quest is doesn't show there. The lights works as intended though.

    Any tips? Isn't DBuffer supported for Oculus Quest?

    #2
    It doesn't seem to be supported on mobile and I think the quest uses a mobile os.

    https://docs.unrealengine.com/en-US/...atures/#decals
    https://developer.oculus.com/documen.../?locale=en_US
    YT Channel: https://www.youtube.com/channel/UCoc...KYPSK6g7vZ5CNg

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      #3
      Oh, bummer. So how should I do instead to show a decal?
      Not use DBuffer? And make sure it is properly lit?

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        #4
        idk, probably translucent or stain and then just play with the values until is looks ok. could use a mesh instead depending on what you're doing.
        YT Channel: https://www.youtube.com/channel/UCoc...KYPSK6g7vZ5CNg

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          #5
          Ok. What I am trying to do is to display an image on a wall.

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            #6
            I tried translucent. I have gotten the decal to show on the wall using a station light, however it is shown with very low opacity.
            But when I deploy the solution to the Quest it is the same as before, nothing shows

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