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CAVE Project / Synchronized scene

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    CAVE Project / Synchronized scene

    Hello everyone, not quite sure if this is the right forum for my topic, but I'll try my luck anyway


    So I am trying to start a CAVE-project with 3 projection walls.
    Here for I got three computers and three projectors which are connected to those.
    On my computers, of course the unreal engine is installed.

    Goal:
    My plan is to project one scene on those three walls.
    With the images projected to the walls being synchronized.

    First approach:
    So my first idea on how to realize this was using the n-display function (https://docs.unrealengine.com/en-US/...art/index.html)

    In the documentation I also found the path to a example of a configuration file.
    I tried to adjust it to my concerns (IP-adress, number of projectors, etc.).
    So in a first step I'd like to only synchronize 2 of those screens with each other.
    Following the insturctions in "nDisplay Quick Start" Documentation, I used the n-Display Launcher on the host-computer and started the n-Display listener on the clients.

    So when I'm trying to run everything, I unfortunately get the attached error message.
    (the red written letters say: the system can't find the file)

    Unfortunately I've never worked with anything similar like this before.
    So I'd really, really appreciate any hints from you!



    Best regards!
    Attached Files

    #2
    there should not be any spaces in the path, that might be the problem

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