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Unreal's super annoying static paradox in AR

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    Unreal's super annoying static paradox in AR

    If I set objects in my world to be static, I get insanely great lighting.

    But I can't move them to a new location (like a table). I can only move items that are set to be movable.

    Also in AR, I can't alter the location of the camera at all. So I can't just move the player to a different location in the map, which is how I'd normally deal with this in Unreal.

    So how do I move my beautiful world, with its beautiful lighting, to the place the user wants to view it?

    -Chilton
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