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AR Image Detection to Spawn Object

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    AR Image Detection to Spawn Object

    I am trying to get an object to spawn upon image recognition. Does anyone have a tutorial on how to do this? I have followed this tutorial ( and nothing spawns. I have no clue what I am doing wrong and have spent hours googling and testing other options. Here is the blueprint that is basically the same as the tutorial above and the session config as well as the image asset it is supposed to detect.

    {"alt":"Click image for larger version Name:\tUE-AR-SessionConfig.PNG Views:\t1 Size:\t62.3 KB ID:\t1662747","data-align":"none","data-attachmentid":"1662747","data-size":"medium"}{"alt":"Click image for larger version Name:\tUE-AR-Image.PNG Views:\t2 Size:\t33.0 KB ID:\t1662749","data-align":"none","data-attachmentid":"1662749","data-size":"medium"}

    I am using version 4.22.3 and testing a on Pixel 2 XL. Any thoughts?

    Edit: I solved it. I needed to change the overall session config that was being called in the UI so that it would recognize the image as well.
    Last edited by slauer12; 09-10-2019, 10:25 AM.
    Virtual Design & Construction Coordinator
    POINTCORE Construction