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    [OCULUS] Problems trying to build for Oculus Quest

    Hello,
    I have a VR project ready for HTC Vive, (PC) and I was trying to export the project for Oculus Quest, but I am having trouble with the packaging.
    When the proccess is about to end, I get a compile error:


    ERROR: Missing precompiled manifest for 'SteamVR'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;'

    I am not so sure what to do about this. I checked on google but I couldn't find any answers.
    Any help will be appreciated.

    On the other hand, Is there a guide or some tips for this proccess (Convert PC Unreal Project C++ to Oculus Quest)? The project wasn't intended for oculus quest from the beginning but I want to give it a try withouth start the project from the scratch (it's on Steam already)

    Thanks in advance any help will be appreciate





    #2
    Have you got Android in the Supported Hardware, Target Hardware as Mobile/Scalable and 'Configure Manifest for Deployment to Oculus' selected? Those'd be the frirst things to check.

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      #3
      Hi, Yes thanks for answer
      Yes I did that, but no luck

      Comment


        #4
        I have the same bug i can launch the project to the Oculus Quest but i cannot package APK (4.23.1 engine version). I get all times UATHelper: Packaging (Android (ASTC)): ERROR: Missing precompiled manifest for 'SteamVR'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in SteamVR.build.cs to override.

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          #5
          FIXED
          You need to disable "Blueprint nativization method" in the project settings. For me, it's helped.

          Mb it's not the best way to not use nativization but now it works.

          Comment


            #6
            I was able to build successfully after this same exact error by:

            1. Disabling the Steam VR plugin
            2. Bypassing Room Scale Setup for SteamVR in BP_MotionController, in the SetupRoomScaleOutline function.

            I was able to build the APK for Quest after this. Hope this helps!

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