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Problems trying to build for Oculus Quest

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    [OCULUS] Problems trying to build for Oculus Quest

    Hello,
    I have a VR project ready for HTC Vive, (PC) and I was trying to export the project for Oculus Quest, but I am having trouble with the packaging.
    When the proccess is about to end, I get a compile error:


    ERROR: Missing precompiled manifest for 'SteamVR'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;'

    I am not so sure what to do about this. I checked on google but I couldn't find any answers.
    Any help will be appreciated.

    On the other hand, Is there a guide or some tips for this proccess (Convert PC Unreal Project C++ to Oculus Quest)? The project wasn't intended for oculus quest from the beginning but I want to give it a try withouth start the project from the scratch (it's on Steam already)

    Thanks in advance any help will be appreciate





    #2
    Have you got Android in the Supported Hardware, Target Hardware as Mobile/Scalable and 'Configure Manifest for Deployment to Oculus' selected? Those'd be the frirst things to check.

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      #3
      Hi, Yes thanks for answer
      Yes I did that, but no luck

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