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    vr&server

    how can i let the servier controlled which the clone see it and not see it by

    #2
    Difficult to understand the question.
    By "Clone" you mean a replicated Actor?

    Use "Is locally controlled" to find out if it is a Pawn and then set visibility.
    Or by checking if the Server "has authority" over an actor.
    See here: Replication | Live Training | Unreal Engine https://youtu.be/hlDWovBcu7E

    Read this if it is a new concept for you: Replicating Actors in BlueprintsGuide to using the Replicates checkbox for Actors in Blueprints
    https://docs.unrealengine.com/en-US/...nts/index.html

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      #3
      thank you iwill try to do it thank you

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