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ARKit Crashing on older iOS Devices

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    ARKit Crashing on older iOS Devices

    So, I have an ARKit app, which runs perfectly fine on iPhoneX and iPad. But the same app crashes on iPhone7, iPad (6th Gen).

    It crashes on Splash Screen and doesn't event run Event Begin Play. On the iOS device, it doesn't event show any warning or error popups after crashing.

    I build the same app for Android as well and its working perfectly on Android Devices.

    Help!

    #2
    I'm also having similar problems in 4.23. In that the iPhone 6 (iOS 12.4) is fine but the iPad 6 (iOS 12.2) just hangs at the launch screen.

    I did notice that on the iPhone Start AR Session straight away was a bad idea and caused the app to fall over as soon as it was launched. After putting in a delay (and then replacing with a menu) it works fine.

    As for getting it to run on older devices... If anyone has any ideas

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      #3
      That said I've just done a test on the AR template in 4.23 which does work on the iPad 6 :¬

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        #4
        Originally posted by Cameron_K View Post
        I'm also having similar problems in 4.23. In that the iPhone 6 (iOS 12.4) is fine but the iPad 6 (iOS 12.2) just hangs at the launch screen.

        I did notice that on the iPhone Start AR Session straight away was a bad idea and caused the app to fall over as soon as it was launched. After putting in a delay (and then replacing with a menu) it works fine.

        As for getting it to run on older devices... If anyone has any ideas
        Hey Cameron, do you have a pic of the blueprint. What does your modification do after the delay? A menu pops up and you click start AR session?

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