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problem reusing teleport/navigation from the vr sample map

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    problem reusing teleport/navigation from the vr sample map


    Hi, sorry for the noob question, I try to use the vr template on a simple map. I have the hand controler working, but the teleporter seems stuck, even after adding a nav mesh or copy pasting the setup of the Vr sample map in this scene.

    Does the nav mesh need to be reconnected somehow to the VR pawn blueprint?

    Tried to look at this link, but I'm not sure what I should connect and where

    https://www.tomlooman.com/vrtemplate/




    #2
    Try to adjust the settings in the RecastNavMesh that can be found in the world outliner. Also press P when the navigation mesh is recalculated. This way you can understand better how it works and modify it properly.

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      #3
      Thank you for the suggestion.
      If other encounter a similar issue, I think I was inside an object creating collisions (a HDRI sphere). The collision seemed to block the teleport system.

      Thank you!

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