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SRWorks - Vive Pro Eye - Marker Tracking

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    SRWorks - Vive Pro Eye - Marker Tracking

    Has anyone any success working with Marker based tracking with SRWorks for VivePro? It would be great to be able to use this for locating objects correctly in mixed reality. This doesn't appear to be covered in current AR documentation with UE4 which focuses upon ARKit and ARCore. Is there anything here that may do the job using the Vive Pro front cameras?
    David Gillespie
    Associate
    Foster + Partners

    #2
    Is anyone developing with SRWorks and Vice Pro? I know there is a lot of Unity support for this from HTC however they did provide a UE4 plugin and example files.

    Would be awesome to be able to use the passthrough for VR based AR applications
    David Gillespie
    Associate
    Foster + Partners

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      #3
      https://developer.vive.com/resources...e-srworks-sdk/

      Not been looking into it yet but I presume marker based tracking should be no difference than ARKit or ARCore, only difference will be the cast node I guess.

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