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Detect if SteamVR or Mixed Reality Portal is running?

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    Detect if SteamVR or Mixed Reality Portal is running?

    We only use blueprints, so maybe this isn't possible, but is there an "official" way of doing this, or should you produce two builds with the two different plugins separately enabled?

    What I want to avoid is starting both SteamVR and the Mixed Reality Portal on launch of the built project.
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