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[nDisplay] Bad render, how remove ?

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    [nDisplay] Bad render, how remove ?

    Hi,
    I try to use nDisplay on a cave but the result isn't perfect. We can see black gradient on each side of viewport. Maybe it's postprocess effect, but I try to remove all postprocess effect and the result is the same..


    Click image for larger version

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    On screenshot, we are 2 viewports per window (2 window). One window at top, other at bottom. One viewport at left, other at right.
    Offsets are corrects.

    Code:
    # NODES
    [cluster_node] id=master_up addr=127.0.0.1 window=wnd_up eye_swap=false sound=true  master=true port_cs=41001 port_ss=41002 port_ce=41003
    [cluster_node] id=master_dn addr=127.0.0.1 window=wnd_dn
    
    # WINDOWS
    [window] id=wnd_up fullscreen=false WinX=0 WinY=0 ResX=1920 ResY=540 viewports="vp1_up,vp2_up"
    [window] id=wnd_dn fullscreen=false WinX=0 WinY=540 ResX=1920 ResY=540 viewports="vp1_dn,vp2_dn"
    
    # VIEWPORTS
    [viewport] id=vp1_up screen=scr1_up x=0  y=0  width=640 height=540
    [viewport] id=vp2_up screen=scr2_up x=640  y=0  width=640 height=540
    
    [viewport] id=vp1_dn screen=scr1_dn x=0  y=0  width=640 height=540
    [viewport] id=vp2_dn screen=scr2_dn x=640  y=0  width=640 height=540
    
    # SCREENS
    [screen] id=scr1_up loc="X=1,Y=-0.3975,Z=" rot="P=0,Y=0,R=0" size="X=0.3975,Y=0.31466" parent=center_screen
    [screen] id=scr2_up loc="X=1,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=0.3975,Y=0.31466" parent=center_screen
    
    [screen] id=scr1_dn loc="X=1,Y=-0.3975,Z=-0.31466" rot="P=0,Y=0,R=0" size="X=0.3975,Y=0.31466" parent=center_screen
    [screen] id=scr2_dn loc="X=1,Y=0,Z=-0.31466" rot="P=0,Y=0,R=0" size="X=0.3975,Y=0.31466" parent=center_screen
    I create empty project to test, I add a white wall, the DisplayClusterSetting, modify gamemode, but nothing else.
    Do you have any idea ?

    Stevens
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