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Lightmaps not showing up on mobile (Oculus Quest)

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    Lightmaps not showing up on mobile (Oculus Quest)

    I trying to test my project on the Oculus Quest and it runs fine, except that I have no lighting? For optimization, all my lighting is baked and I'm using a fake shadow plug-in instead of real lights to get some low res shadows.

    What settings do I need to tweak to make sure mobile uses the baked lighting?


    #2
    I have the same problem with baked lighting... What is the fake shadow plugin you are using?

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      #3
      Unfortunately I haven't had a lot more time to mess with this because I keep getting errors while launching on my Quest. I believe this is a usb-c cable problem though, cheap one from Walmart, so I'll be picking up a new one today or tomorrow.

      The shadow plug-in I've been testing is Shadow Map Material Function on the market place.
      It's a very low res shadow if you need it on a large area, but it works on the Quest and adds a lot.

      https://www.unrealengine.com/marketp...erial-function


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