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    Mixed Reality/Open VR Controller Meshes

    Hi - Has anyone had much success using Mixed reality headsets and controllers with UE4? I'm running a Reverb using Steam Open VR which works fine however I set my MotionController components on my pawn to Steam VR, it doesn't manage to locate an appropriate mesh for the controllers.

    It's implemented in the MotionController as thisimage:
    Click image for larger version

Name:	WinMixRController.png
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    The log suggests that the SteamVR plugin is looking in an incorrect location for this mesh.

    LogSteamVR: Warning: Loaded empty sub-mesh for SteamVR device model: 'C:\Users\MYUSERNAME\AppData\Local\Microsoft/Windows/OpenVR\controller_1627_1118_2\controller.obj'

    Any ideas how to fix this? I assume this is coded in the SteamVR plugin?

    Thanks
    Last edited by david.gillespie; 06-11-2019, 09:24 AM.
    David Gillespie
    Associate
    Foster + Partners

    #2
    Similarly on the controller mapping front - Windows Mixed Reality controllers are not mapping the thumbstick inputs to any input right now. Unity is supporting this out of the box so I'm hoping Unreal will keep up as it will really help supporting a broader range of VR hardware.
    David Gillespie
    Associate
    Foster + Partners

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      #3
      Originally posted by david.gillespie View Post
      Similarly on the controller mapping front - Windows Mixed Reality controllers are not mapping the thumbstick inputs to any input right now. Unity is supporting this out of the box so I'm hoping Unreal will keep up as it will really help supporting a broader range of VR hardware.
      An update on controller bindings for anyone who has encountered this - if you go through the Steam OpenVR controller binding route which is hardware agnostic then you can get Mixed Reality (aka Holographic) controller bindings to do more than vanilla out of the box UE4 controller mappings.
      https://medium.com/@runeberg/getting...1-7856a02f4b38

      Also a link to the forum thread on this.
      https://forums.unrealengine.com/deve...r-input-plugin

      Still would be nice for the meshes for the controllers to come through like they should with the motion controllers.
      David Gillespie
      Associate
      Foster + Partners

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