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    Text on trigger

    Hi all, Im pretty much a newbie using blueprints and VR in UE4. I 've been struggling with the transition from unity to UE4 because I cannot find much tutorials or docs.
    I am trying to do a simple blueprint in where you overlap a collider and a text pop up and when you walk out the text disappear. I was able to do this normally in UE4 with the attached blueprint, but it seems like with VR the "getPlayerController doesn't work anymore (or at least that's what I think is the problem).
    Can anyone tell me what am I doing wrong here?
    Thanks in advance guys!
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