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When will WMR Thumbstick input support be added?

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    When will WMR Thumbstick input support be added?

    This has been an issue for quite some time, I've found threads that date as far back as 2015 that highlight the fact that thumb stick input support is just not there.

    https://forums.unrealengine.com/deve...ick-axis-value
    https://forums.unrealengine.com/deve...y-input-mappin

    The "solution" that was posted has already been natively solved with SteamVR: https://www.windowscentral.com/how-e...y-steamvr-game
    So I'm just curious as to why Unreal Engine hasn't yet added support for the Windows Mixed Reality joystick inputs? Am I missing something?

    Thank you in advance and apologies if I'm missing something really straightforward.

    #2
    Originally posted by Huski View Post
    This has been an issue for quite some time, I've found threads that date as far back as 2015 that highlight the fact that thumb stick input support is just not there.

    https://forums.unrealengine.com/deve...ick-axis-value
    https://forums.unrealengine.com/deve...y-input-mappin

    The "solution" that was posted has already been natively solved with SteamVR: https://www.windowscentral.com/how-e...y-steamvr-game
    So I'm just curious as to why Unreal Engine hasn't yet added support for the Windows Mixed Reality joystick inputs? Am I missing something?

    Thank you in advance and apologies if I'm missing something really straightforward.
    The official WMR plugin that came out with 4.21 should support it, and the beta input in the steamVR plugin also supports it.

    They are simply deprecating the old hard coded input method eventually.


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      #3
      Originally posted by mordentral View Post

      The official WMR plugin that came out with 4.21 should support it, and the beta input in the steamVR plugin also supports it.

      They are simply deprecating the old hard coded input method eventually.
      Really? That's fantastic to hear.
      I can't seem to find a way to get the input from the thumbsticks, however. Trying to access the thumbsticks from the input page simply tracks the input of the trackpads instead.

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        #4
        Has there been any update on this?

        We're beginning to be interested in the 4K WMR headsets, but if the support isn't there...

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          #5
          Originally posted by roberteker View Post
          Has there been any update on this?

          We're beginning to be interested in the 4K WMR headsets, but if the support isn't there...
          Hey, Roberteker. I'm working on a project using WMR and everything seems to be working in order. What exactly are you having trouble with?

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            #6
            Originally posted by DanDizard View Post

            Hey, Roberteker. I'm working on a project using WMR and everything seems to be working in order. What exactly are you having trouble with?
            Thank you for the information!

            I was just asking generally since I know Epic in the past has had reluctance supporting WMR, and we're contemplating upgrading to an HP Reverb for work instead of the Index.

            I'm reading that the HP Reverb cable is very short, though, and that the room scale tracking isn't great, so that might end up being more important than Unreal Engine support when we make our purchasing decision.
            Last edited by roberteker; 06-04-2019, 03:16 AM.

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              #7
              The WMR plugin does not work correctly with other VR devices.
              With WMR, it works fine, but if the plugin is connected, then the Oculus Thumbstick stops working normally. When the Thumbstick is rejected as much as possible up, down, left or right (so that the value for which of the axes is 1 or -1), I get the input value = 0.

              For a solution to this problem, I came to the forum and saw this post.

              Can anyone help with this problem?

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