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IK skeletal mesh not firing hit events unless hit actor is simulating physics (Blueprints)

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    IK skeletal mesh not firing hit events unless hit actor is simulating physics (Blueprints)

    Does anyone know why this is happening? I have a full IK skeletal mesh tracking the hmd and controllers. Static meshes simulating physics get blocked by the skeletal mesh hands and fire hit events but the hit events don't fire if simulate physics is turned off. I expected the hit event to fire and the hand to pass through the object due to the IK animation setting the bone transform to the controller transform.

    The skeletal mesh has a Pawn object type, query/physics collision enabled, is set to generate hit events, and block the PhysicsBody object type.

    The static mesh BP has a PhysicsBody object type, query/physics collision enabled, is set to generate hit events, and block the Pawn object type.

    Thanks for looking!
    Last edited by graysan; 02-11-2019, 10:01 PM. Reason: Tags
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