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Deferred decal in 4.21 rendering issue for Oculus Rift

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    [OCULUS] Deferred decal in 4.21 rendering issue for Oculus Rift

    Hey guys,

    I am experiencing issue with decals in 4.21.2 after the upgrade.

    The issue is decal only renders in my left eye.

    I run the epic launcher version of UE4 and the project's rendering setting is forward rendering, instanced stereo and use dbuffer decals.

    I have only found the link below mentioning the same issue online and it states that its fixed in 4.21 but the issue number can't actually be found(UE-65479).
    https://forums.unrealengine.com/unre...e-4-21-preview
    Last edited by ChaosBB; 02-05-2019, 08:05 PM.

    #2
    I found the conflict FYI. Having AO enabled caused dbuffer decal to break. Turning AO off fixes it.

    But with that said, AO won't be compatible with dbuffer decals in 4.21 even though its not performance friendly.

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