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How to add functionality (pause) to the Oculus button?

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    [OCULUS] How to add functionality (pause) to the Oculus button?

    I'm developing for the Rift. Currently, when the Oculus button (button on the right Touch controller which opens the Oculus menu) is pressed, the experience continues playing. This means that the audio continues and game loop is still going when the player might be doing something in the Oculus menu.

    According to the button mappings I found in this thread, this button is 'reserved'. But how can I make sure that the game is paused when the player enters the Oculus menu? Is there some way to add pause functionality when this button is used?

    #2
    Originally posted by localstarlight View Post
    I'm developing for the Rift. Currently, when the Oculus button (button on the right Touch controller which opens the Oculus menu) is pressed, the experience continues playing. This means that the audio continues and game loop is still going when the player might be doing something in the Oculus menu.

    According to the button mappings I found in this thread, this button is 'reserved'. But how can I make sure that the game is paused when the player enters the Oculus menu? Is there some way to add pause functionality when this button is used?
    You should read this part of the Oculus Developer documentation: https://developer.oculus.com/documen...s/unreal-dash/

    When Dash is displayed, your application loses Focus. You need to check for Focus and behave accordingly.
    CTO | Head of VR Development - Visit us at http://humanxr.com
    My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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