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Oculus Go lighting is very dark

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    Oculus Go lighting is very dark

    Hey Everyone!

    I've been struggling for the last couple of days to get even passable Baked or Realtime lighting running on the Oculus Go. Everything looks great in the editor, but is very dark and washed out when pushed to the Oculus Go. The only thing that i've found to actually brighten it to a visible state is adjusting the exposure on a PostProcessVolume. Has anyone else ran into this issue? What have you done to solve it?

    Please let me know if you want any more information.

    #2
    Hi HaxO,

    I also used exposure within a post process volume. Probably the only effect I have used, and seemed to
    work well. I seem to have a certain amount of noise running in some of my scenes, and struggling to still get correct movement working as expected, but slowly getting there!

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      #3
      Originally posted by HaxO View Post
      Hey Everyone!

      I've been struggling for the last couple of days to get even passable Baked or Realtime lighting running on the Oculus Go. Everything looks great in the editor, but is very dark and washed out when pushed to the Oculus Go. The only thing that i've found to actually brighten it to a visible state is adjusting the exposure on a PostProcessVolume. Has anyone else ran into this issue? What have you done to solve it?

      Please let me know if you want any more information.
      Are you working out of the standard VR template or another project?
      CTO | Head of VR Development - Visit us at http://humanxr.com
      My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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        #4
        Originally posted by vr_marco View Post

        Are you working out of the standard VR template or another project?
        Another project. Baked lighting is working. All the real time lighting is just so flat :-(

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