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    [OCULUS] Not Able to Select Static Meshes with Rift

    I apologize if this is a dumb question, I'm very new to this program..

    So I imported some assets from the Unreal Marketplace and set up a scene but when I try to select the objects and move them in 'VR mode', the selector just passes through and doesn't recognize anything. It will however select other certain objects so I'm not quite sure what is going on. Thoughts?

    Images attached. Thanks.

    #2
    Originally posted by drmccoolmeister View Post
    I apologize if this is a dumb question, I'm very new to this program..

    So I imported some assets from the Unreal Marketplace and set up a scene but when I try to select the objects and move them in 'VR mode', the selector just passes through and doesn't recognize anything. It will however select other certain objects so I'm not quite sure what is going on. Thoughts?

    Images attached. Thanks.
    Check that those assets have some form of collision volume around them. You can do that in the Mesh editor, under Collisions. If not, you can always add collisions from the Mesh editor.
    CTO | Head of VR Development - Visit us at http://humanxr.com
    My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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      #3
      Thanks for the response vr_marco. I checked the meshes, it looks like they all have collision volumes. And I'm actually having a hard time finding any notable differences between the objects, it almost seems random of which ones I'm able to select. Any other ideas? Oh I've also tried updating from 4.19.2 to 4.21.1.

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        #4
        Originally posted by drmccoolmeister View Post
        Thanks for the response vr_marco. I checked the meshes, it looks like they all have collision volumes. And I'm actually having a hard time finding any notable differences between the objects, it almost seems random of which ones I'm able to select. Any other ideas? Oh I've also tried updating from 4.19.2 to 4.21.1.
        Does it happen always with the same meshes? If you switch to wireframe mode is there anything special about them you are able to spot?
        CTO | Head of VR Development - Visit us at http://humanxr.com
        My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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          #5
          Nothing I can tell in wireframe mode, image below. Though it is always the same meshes, so the arches, the stairs and the walls I know cannot be selected, but the wooden platform, the floor, and the cobbled floor can be. So in the image, the objects on the upper right cannot be, but the objects on the bottom and left can.

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            #6
            Originally posted by drmccoolmeister View Post
            Nothing I can tell in wireframe mode, image below. Though it is always the same meshes, so the arches, the stairs and the walls I know cannot be selected, but the wooden platform, the floor, and the cobbled floor can be. So in the image, the objects on the upper right cannot be, but the objects on the bottom and left can.
            Ok can try exporting the troublesome meshes as FBX, load them into a 3D program like Blender, then re-save them and re-import to UE4. It may solve your issue. Worth giving it a try.
            CTO | Head of VR Development - Visit us at http://humanxr.com
            My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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