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  • replied
    Originally posted by tcla75 View Post

    Hi Marco thanks for the doc but I'm just wondering but does that link show you how you can set it up to turn it on or off by movement or gaze?
    The simplest form of gaze interaction is to use a hidden thin and long cylinder parented to the VR Camera and detect the its overlap with the player controls or the mesh holding the media texture. Basically is like having a Pinocchio nose through which you interact with the world around you.

    The more accurate way is to use a line trace (raycast).

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  • replied
    Hi Marco thanks for the doc but I'm just wondering but does that link show you how you can set it up to turn it on or off by movement or gaze?

    Leave a comment:


  • replied
    https://docs.unrealengine.com/en-us/...MediaFramework

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  • started a topic Q

    Q

    Hi
    I want to insert a 2d video into my level so that the actor can play it or turn it off (by movement or gaze, doesn’t matter). How can I do that?
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