Hi. I've got a single BP_GearVRPawn that represents the VR controller (I'm building for samsung gear vr with controller).
There are 3 levels in the game.
In each level there is a BP_GearVRPawn instance.
I wanted each level to have its own linetracebychannel because the hit objects are different in each level.
And to handle this (see image below) there's a switch node after the controller trigger is pulled.
Was just wondering if this is an ok way to do things and if there is a better way.
Thanks
There are 3 levels in the game.
In each level there is a BP_GearVRPawn instance.
I wanted each level to have its own linetracebychannel because the hit objects are different in each level.
And to handle this (see image below) there's a switch node after the controller trigger is pulled.
Was just wondering if this is an ok way to do things and if there is a better way.
Thanks
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