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    Getting started with Oculus Go

    Have just purchased a GO and wondered if a Gear template will work?

    Is there an equivalent of a NavMesh that needs to be set up? or just a box with a collision to stop your pawn falling through?

    Thanks

    #2
    Hello JimJams,

    I find deploying to the Go easier than Gear (no need to set up OSIG)

    Check out the steps here https://developer.oculus.com/documen...tart-guide-go/

    At bare minimum just enable "Configure the AndroidManifest for deployment to Oculus Mobile"

    Any sort of Nav-meshes or collision volumes should work the same as on Gear...

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      #3
      Thanks Alex!

      Any thoughts on how to move the pawn upstairs? I'm very familiar how to get the this running on the Vive.

      Thanks
      Jim

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        #4
        You're welcome.

        If you built movement/teleport functionality using the 'motion controller' component it should behave the same. (Minus Positional Tracking)

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