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AR - iOS ArKit Passthrough Camera Texture is not working

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    AR - iOS ArKit Passthrough Camera Texture is not working

    I'm using GoogleArCorePassthroughCamera and ARKitPassthroughCamera material node to mask some 3d stuff. Android works okay, but iOS one is not working at all. It just returns White.
    Im using 4.21, xCode 10.1
    Click image for larger version  Name:	material.png Views:	2 Size:	58.5 KB ID:	1561077
    Attached Files
    Last edited by psih3369; 12-11-2018, 11:12 AM.

    #2
    In Blueprints we have "Get AR Camera Image". For android it works perfectly, but ios just freezes the whole ar kit session

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      #3
      Originally posted by psih3369 View Post
      In Blueprints we have "Get AR Camera Image". For android it works perfectly, but ios just freezes the whole ar kit session
      Is there a good tutorial explaining this somewhere?

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        #4
        "Passthrough Camera" node is deprecated, you should use the "Get AR Camera Image" node.

        The example material included in the plugin content has the parameter name set as "CameraImage" not "ArImage." Have you tested with the included material?

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          #5
          All work with postprocess do it here
          Attached Files

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