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Camera component in actor BP to look through in VR?

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    Camera component in actor BP to look through in VR?

    Hi all!

    I have an actor BP with a mesh and an attached camera component in it. (So the controlled mesh takes the camera with it)
    I'd like that camera to be my viewpoint when I put on the Rift.
    (This is the TPS template, not the VR one).
    Right now if I start the VR preview I am looking through a default camera somewhere beside the mesh. Anybody can point me to the right direction? Thanks!

    #2
    It sounds like your Actor BP needs to be a child of 'Pawn' (ie - create a pawn). Then possess the pawn. (Auto Possess Player: Player 0)

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      #3
      Thanks Alex,

      I just decided to use one of the project templates and it works now effortlessly.

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