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Steam VR Shipping Build is blurry?

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    Steam VR Shipping Build is blurry?

    The basics are forward rendering and MSAA, vr.pixel 1. but Blurry in shipping.
    Thanks for the info...

    #2
    Hi,
    i guess you have to give more infos how you build up your scene. Did you use blueprints and command lines? How blurry is the shipping build? A little in the distance or the whole picture?
    Is it the textures or the resolution and AA? For me, the vr doesn´t look the same as in the editor or preview.. Some effects are missing and some command lines are overwritten by steam?
    I do r.SetRes 2880x1600w as a command line.. but when i start steam it overwrites it with default HTC Vive values like 2160x1200.. No matter what i input in the blueprint.
    Maybe we can find together a solution for our problems. ;-)
    KreatiVR:Interactive architecture visualization in 360° VR

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