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Noob Question - Static Player Position, FPS via SceneCapture2D

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    Noob Question - Static Player Position, FPS via SceneCapture2D

    Hi guys, I hope you can help me out. I'm studying Game Development at University and while I have a fair bit of experience in Unity, this is the first time I'm jumping into UE4 and it's quite the learning curve as it's so radically different to what I'm used to.

    For my current assignment, I thought I'd try and develop a VR Experience where the player sits static at a PC, and navigates the world via a SceneCapture2D Camera and watch it on screen.

    I've got the world done, but not sure where to start with control development, having the PlayerStart in front of the computer and also have the pawn on the map that's controllable.

    I don't think it's a hard thing to achieve, but this is literally the first time I've used Unreal, so forgive the noobness.


    Thanks in advance,
    Charles.
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